Standard set
Gaming Concepts
Standards
Showing 27 of 27 standards.
Gaming Appreciation
Motor Skills
Learning Concepts
Health Promotion and Preventative Care for Gamers
Access Health Information, Products, and Services
Self-Management
Interpersonal Communication (Personal and Social Behavior)
Influence of Culture, Media, and Technology
Goal-Setting and Decision-Making Skills
Active Participation
Advocating for eSports
GC1
The student values gaming for health, enjoyment, challenge, self-expression, and/or social interaction.
GC2
The student demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
GC3
The student demonstrates understanding of movement concepts, principles, strategies, and tactics as they apply to the learning and performance of specific games.
GC4
The student will comprehend concepts related to health promotion and preventative care in gamers as related to the following content areas (the content areas are not listed in any particular order):
GC5
The student will demonstrate the ability to access valid health information and health-promoting products and services.
GC6
The student will demonstrate the ability to maintain health-enhancing behaviors and reduce health risks.
GC7
The student will demonstrate the ability to use interpersonal communication skills that respects self and others in online gaming settings.
GC8
The student will analyze the reciprocal influence of eSports, culture, media, technology, and other factors.
GC9
The student will demonstrate the ability to use goal-setting and decision-making skills to enhance gaming success.
GC10
The student participates regularly in gaming activities.
GC11
The student will demonstrate the ability to advocate for scholastic acceptance of eSports.
GC4a
nutrition
GC4b
injury prevention
GC4c
personal health
GC4d
mental and emotional health
GC4e
substance abuse, misuse, and addiction
Framework metadata
- Source document
- Gaming Concepts
- License
- CC BY 4.0 US