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Standard detail

Depth 2Parent ID: ADD68839206F433DA545473FD8D020C0Standard set: Level 1A: Grades K-2 (Ages 5-7)

Original statement

Algorithms or programs may not always work correctly. Students use various strategies, such as changing the sequence of the steps, following the algorithm in a step-by-step manner, or trial and error to fix problems in algorithms and programs. For example, when given images placed in a random order, students could give step-by-step commands to direct a robot, or a student playing a robot, to navigate to the images in the correct sequence. Examples of images include storyboard cards from a familiar story (CA CCSS for ELA/Literacy RL.K.2, RL.1.2, RL.2.2) and locations of the sun at different times of the day (CA NGSS: 1-ESS1-1). Alternatively, students could "program" the teacher or another classmate by giving precise instructions to make a peanut butter and jelly sandwich or navigate around the classroom. When the teacher or classmate doesn't respond as intended, students correct their commands. Additionally, students could receive a partially completed soundboard program that has a variety of animals programmed to play a corresponding sound when the user touches them. Students correct any sounds that don't match the animal (e.g., if the cat moos, students change the moo sound to meow).

Quick facts

Statement code
Standard ID
32109B0F699A430C947E362EF2E3E53C
Subject
Computer Science
Grades
K, 01, 02
Ancestor IDs
ADD68839206F433DA545473FD8D020C0
7E58CC1941BE4660A7A02154E41746DB
· Level 1A: Grades K-2 (Ages 5-7) · Unity Concord International School · Checkfu