People use computing devices to perform a variety of tasks accurately and quickly. Computing devices interpret and follow the given instructions literally. Students select and operate an appropriate computing device and corresponding program or app for a given task. For example, students could use computing devices to describe what plants and animals (including humans) need to survive. In this case, students could choose to use a keyboard to type explanatory sentences onto graphics. They could also choose to use a touchscreen device with a stylus to annotate an image for a slideshow, or choose to use a camera enabled device to make a video. Student choices may reflect their own needs or the needs of others. (CA NGSS: K-LS1-1; 2-LS4-1) Alternatively, students could choose to use a computing device with audio recording capabilities to recount stories or poems. Students could clarify thoughts, ideas, or feelings via their preference of either using a device with digital drawing tools, or by creating paper and pencil drawing based on their needs and preferences. (CA CCSS for ELA/Literacy SL.K.5, SL.1.5, SL.2.5)
Standard detail
Depth 2Parent ID: E6619436DC5F4511ACBE81CCEDF8F26DStandard set: Level 1A: Grades K-2 (Ages 5-7)
Original statement
Quick facts
- Statement code
- Standard ID
- AA4BC7BE576442D4BE47E4D9D981F380
- Subject
- Computer Science
- Grades
- K, 01, 02
- Ancestor IDs
- E6619436DC5F4511ACBE81CCEDF8F26DEECA0E29F6D549BF9C4FB0C2A04F4B85
- Source document
- CSTA K-12 Computer Science Standards (Revised 2017)
- License
- CC BY 4.0 US