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Standard detail

Depth 2Parent ID: 08996D1F00374B0086F27009ED1DBFE8Standard set: Level 2: Grades 6-8 (Ages 11-14)

Original statement

A variable is a container for data, and the name used for accessing the variable is called the identifier. Students declare, initialize, and update variables for storing different types of program data (e.g., text, integers) using names and naming conventions (e.g. camel case) that clearly convey the purpose of the variable, facilitate debugging, and improve readability. For example, students could program a quiz game with a score variable (e.g. quizScore) that is initially set to zero and increases by increments of one each time the user answers a quiz question correctly and decreases by increments of one each time a user answers a quiz question incorrectly, resulting in a score that is either a positive or negative integer. (CA CCSS for Mathematics 6.NS.5) Alternatively, students could write a program that prompts the user for their name, stores the user's response in a variable (e.g. userName), and uses this variable to greet the user by name.

Quick facts

Statement code
Standard ID
133272241AC44D49B58F001D94337CCD
Subject
Computer Science
Grades
06, 07, 08
Ancestor IDs
08996D1F00374B0086F27009ED1DBFE8
F9A16898F8F74394BFA27F0238BEE30F
· Level 2: Grades 6-8 (Ages 11-14) · Unity Concord International School · Checkfu