Building on the work of others enables students to produce more interesting and powerful creations. Students use portions of code, algorithms, digital media, and/or data created by others in their own programs and websites. They give attribution to the original creators to acknowledge their contributions. For example, when creating a side-scrolling game, students may incorporate portions of code that create a realistic jump movement from another person's game, and they may also import Creative Commons-licensed images to use in the background. Alternatively, when creating a website to demonstrate their knowledge of historical figures from the Civil War, students may use a professionally-designed template and public domain images of historical figures. (HSS.8.10.5) Additionally, students could import libraries and connect to web application program interfaces (APIs) to make their own programming processes more efficient and reduce the number of bugs (e.g., to check whether the user input is a valid date, to input the current temperature from another city).
Standard detail
Depth 2Parent ID: F25916E81D0A427A8D17BB4C11133E44Standard set: Level 2: Grades 6-8 (Ages 11-14)
Original statement
Quick facts
- Statement code
- Standard ID
- B15C8578556E4ADB967D19ED1EA1D222
- Subject
- Computer Science
- Grades
- 06, 07, 08
- Ancestor IDs
- F25916E81D0A427A8D17BB4C11133E44F9A16898F8F74394BFA27F0238BEE30F
- Source document
- CSTA K-12 Computer Science Standards (Revised 2017)
- License
- CC BY 4.0 US