Laws and ethics govern aspects of computing such as privacy, data, property, information, and identity. Students explain the beneficial and harmful effects of intellectual property laws as they relate to potential innovations and governance. For example, students could explain how patents protect inventions but may limit innovation. Alternatively, students could explain how intellectual property laws requiring that artists be paid for use of their media might limit the choice of songs developers can use in their computational artifacts.
Standard detail
Depth 2Parent ID: 62B0A962E1A440C0910BDDD0B0793507Standard set: Level 3A: Grades 9-10 (Ages 14-16)
Original statement
Quick facts
- Statement code
- Standard ID
- E4D9B8E0B911455984F5E7A794F6F542
- Subject
- Computer Science
- Grades
- 09, 10
- Ancestor IDs
- 62B0A962E1A440C0910BDDD0B07935075FDF785024BE4DFFAC72FAF43499E258
- Source document
- CSTA K-12 Computer Science Standards (Revised 2017)
- License
- CC BY 4.0 US