Define essential VR concepts, including but not limited to stereoscopic vision, how VR differs from other forms of XR, tracking methods, and VR input methods
Standard detail
1.1
Depth 1Parent ID: C6164EFCEA944F1BA137D377D12DA214Standard set: Unity Certified User: VR Developer
Original statement
Quick facts
- Statement code
- 1.1
- List ID
- 1.1
- Standard ID
- F9FDB64FE87148C99138B808B1D54E1C
- Subject
- Unity Video Game Design
- Grades
- VocationalTraining, 11, 12
- Ancestor IDs
- C6164EFCEA944F1BA137D377D12DA214
- Source document
- Unity Certified User VR Developer
- License
- CC BY 4.0 US