Identify correct optimization methods when working on a VR scene, including but not limited to camera occlusion culling, removing unused objects, or level of detail (LOD)
Standard detail
5.4
Depth 1Parent ID: 6FEDD059A608438D9B671B90BD61FBA4Standard set: Unity Certified User: VR Developer
Original statement
Quick facts
- Statement code
- 5.4
- List ID
- 5.4
- Standard ID
- 93AD5C871D40420288DB8A8985513A17
- Subject
- Unity Video Game Design
- Grades
- VocationalTraining, 11, 12
- Ancestor IDs
- 6FEDD059A608438D9B671B90BD61FBA4
- Source document
- Unity Certified User VR Developer
- License
- CC BY 4.0 US