Standard set
Grade 2
Standards
Showing 35 of 35 standards.
2.PS2
Disciplinary Core Idea
Motion and Stability: Forces and Interactions
2.PS3
Disciplinary Core Idea
Energy
2.PS4
Disciplinary Core Idea
Waves and Their Applications in Technologies for Information Transfer
2.LS1
Disciplinary Core Idea
From Molecules to Organisms: Structures and Processes
2.LS2
Disciplinary Core Idea
Ecosystems: Interactions, Energy, and Dynamics
2.LS3
Disciplinary Core Idea
Heredity: Inheritance and Variation of Traits
2.ESS1
Disciplinary Core Idea
Earth's Place in the Universe
2.ESS2
Disciplinary Core Idea
Earth's Systems
2.ETS1
Disciplinary Core Idea
Engineering Design
2.ETS2
Disciplinary Core Idea
Links Among Engineering, Technology, Science, and Society
2.PS2.1
Standard
Analyze the push or the pull that occurs when objects collide or are connected.
2.PS2.2
Standard
Evaluate the effects of different strengths and directions of a push or a pull on the motion of an object.
2.PS2.3
Standard
Recognize the effect of multiple pushes and pulls on an object's movement or non-movement.
2.PS3.1
Standard
Demonstrate how a stronger push or pull makes things go faster and how faster speeds during a collision can cause a bigger change in the shape of the colliding objects.
2.PS3.2
Standard
Make observations and conduct experiments to provide evidence that friction produces heat and reduces or increases the motion of an object.
2.PS4.1
Standard
Plan and conduct investigations to demonstrate the cause and effect relationship between vibrating materials (tuning forks, water, bells) and sound.
2.PS4.2
Standard
Use tools and materials to design and build a device to understand that light and sound travel in waves and can send signals over a distance.
2.PS4.3
Standard
Observe and demonstrate that waves move in regular patterns of motion by disturbing the surface of shallow and deep water.
2.LS1.1
Standard
Use evidence and observations to explain that many animals use their body parts and senses in different ways to see, hear, grasp objects, protect themselves, move from place to place, and seek, find, and take in food, water, and air.
2.LS1.2
Standard
Obtain and communicate information to classify animals (vertebrates-mammals, birds, amphibians, reptiles, fish, invertebrates-insects) based on their physical characteristics.
2.LS1.3
Standard
Use simple graphical representations to show that species have unique and diverse life cycles.
2.LS2.1
Standard
Develop and use models to compare how animals depend on their surroundings and other living things to meet their needs in the places they live.
2.LS2.2
Standard
Predict what happens to animals when the environment changes (temperature, cutting down trees, wildfires, pollution, salinity, drought, land preservation).
2.LS3.1
Standard
Use evidence to explain that living things have physical traits inherited from parents and that variations of these traits exist in groups of similar organisms.
2.ESS1.1
Standard
Recognize that some of Earth's natural processes are cyclical, while others have a beginning and an end. Some events happen quickly, while others occur slowly over time.
2.ESS2.1
Standard
Compare the effectiveness of multiple solutions designed to slow or prevent wind or water from changing the shape of the land.
2.ESS2.2
Standard
Observe and analyze how blowing wind and flowing water can move Earth materials (soil, rocks) from one place to another, changing the shape of a landform and affecting the habitats of living things.
2.ESS2.3
Standard
Compare simple maps of different land areas to observe the shapes and kinds of land (rock, soil, sand) and water (river, stream, lake, pond).
2.ESS2.4
Standard
Use information obtained from reliable sources to explain that water is found in the ocean, rivers, streams, lakes, and ponds, and may be solid or liquid.
2.ETS1.1
Standard
Define a simple problem that can be solved through the development of a new or improved object or tool by asking questions, making observations, and gather accurate information about a situation people want to change.
2.ETS1.2
Standard
Develop a simple sketch, drawing, or physical model that communicates solutions to others.
2.ETS1.3
Standard
Recognize that to solve a problem, one may need to break the problem into parts, address each part, and then bring the parts back together
2.ETS1.4
Standard
Compare and contrast solutions to a design problem by using evidence to point out strengths and weaknesses of the design.
2.ETS2.1
Standard
Use appropriate tools to make observations, record data, and refine design ideas.
2.ETS2.2
Standard
Predict and explain how human life and the natural world would be different without current technologies.
Framework metadata
- Source document
- Tennessee Academic Standards: Science (Grade 2) (2016)
- License
- CC BY 3.0 US
- Normalized subject
- Science